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	<title>
	Comments on: Medieval Dynasty	</title>
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	<description>Co-op &#38; Multiplayer Game Database</description>
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		<title>
		By: Tom Langendijk		</title>
		<link>https://playco-opgame.com/medieval-dynasty/#comment-175</link>

		<dc:creator><![CDATA[Tom Langendijk]]></dc:creator>
		<pubDate>Sat, 26 Sep 2020 08:51:35 +0000</pubDate>
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					<description><![CDATA[please please give us multiplayer so i can play it with my twitch community]]></description>
			<content:encoded><![CDATA[<p>please please give us multiplayer so i can play it with my twitch community</p>
]]></content:encoded>
		
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		<title>
		By: Kenny		</title>
		<link>https://playco-opgame.com/medieval-dynasty/#comment-171</link>

		<dc:creator><![CDATA[Kenny]]></dc:creator>
		<pubDate>Tue, 22 Sep 2020 22:25:39 +0000</pubDate>
		<guid isPermaLink="false">https://playco-opgame.com//?p=7087#comment-171</guid>

					<description><![CDATA[Lads, and ladies, you need to have a multiplayer element to this. I know it isn’t easy to do but if you want this game with potential to make it you NEED to invest in the social aspect of it. I’m all about single player experiences but a game like this needs a multiplayer element, a proper, fleshed out one. Some light micro transactions, as much as everyone hates them, would see a return on money spent (and then some). 

If you want this to work properly - multiplayer. 

Great job up to now though.]]></description>
			<content:encoded><![CDATA[<p>Lads, and ladies, you need to have a multiplayer element to this. I know it isn’t easy to do but if you want this game with potential to make it you NEED to invest in the social aspect of it. I’m all about single player experiences but a game like this needs a multiplayer element, a proper, fleshed out one. Some light micro transactions, as much as everyone hates them, would see a return on money spent (and then some). </p>
<p>If you want this to work properly &#8211; multiplayer. </p>
<p>Great job up to now though.</p>
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